Scots Pine Forest

The most comprehensive and realistic Northern European Scots Pine biome available! Use our fully 3D Scanned Assets and textures with up to 8K texture resolution and high density Nanite meshes to easily create your own virtual reality in Unreal Engine 5.3/5.4

Generate your world with our intuitive BiomePainter workflow to quickly and easily procedurally create anything from deep forests to open fields!

Buy now

Price:

$399.00

License:

Personal

For entities with up to $100k in yearly revenue/funding

(excl. VAT)

Before buying, inform yourself of our Technical Limitations

THE BIOME

With a focus on Nanite/Lumen/VSM, this pack fully utilizes the latest and greatest technology in Unreal Engine 5.3 and comes with fully 3D-Scan based assets with up to 8K textures, LODs and Collision complete with various pre-defined Sub-Biomes to help you create incredible forest diversity.

Quickly paint and procedurally generate the Sub-Biomes with our intuitive BiomePainter workflow and bring the forest alive with our Scalable Wind System and Touch Bending.

Give your environments a different identity by changing the season, whether you want snowy winter or a browner autumn this pack has you covered!

Use included Blueprint tools to help you create faster and better manage your environment/performance.

Comes with a fully generated and highly detailed example map complete with distance meshes and various example lighting conditions.

All our environments are made up of at least 6 “sub-biomes” which are paintable layers that have their own unique look and identities.

SUB-BIOMES

Desert_Winter_Shot_01.jpg

ENVIRONMENT EFFECTS

Instantly change the look of your world with the click of a button using our RealBiomes Manager!

  • Realistic Winter

  • Art-directable Autumn

  • Highly customizable

  • Volumetric snow displacement

  • Advanced Tri-Planar Snow material

  • Particle Effects

| CORE FEATURES

  • True Next-Gen Visual Fidelity

  • Nanite/Lumen/VSM

  • High-Res Nanite Meshes

  • Distance Meshes

  • 3D Scanned Assets and Textures

  • Up to 8K Texture Resolution

  • Customizable Seasons

  • LODs and Billboards

  • Easy to Use

  • Intuitive BiomePainter Procedural Workflow

  • 6+ Unique Sub-Biomes

  • Detailed Example Maps

  • Scalable Hierarchy Based Wind System

  • Global Material Overlays (wetness etc.)

  • AutoSlope Material

  • Blueprint Tools

See our Documentation for more information.

Disclaimer: All marketing material was taken using Nanite/Lumen/VSM and custom CVARs/scalability.

    • Trees: 9

    • Trees Small/Saplings: 9

    • Trees Sick/Dead: 4

    • Trees Broken/Rotten: 7

    • Rocks: 24

    • Cliffs: 16

    • Mudslide: 10

    • Roads/Paths: 7

    • Plants: 32

    • Ground Scatter: 33

    • Ground Bases: 6

    Note: Most assets have an additional High-Res Nanite mesh as we also support non-Nanite.

  • Lightmaps: No

    Collision: Yes

    LODs: Yes (1-6 per asset)

    Standard Tri-count: 1000-60.000

    Nanite Tri-count: 10.000-2.000.000

    Texture Resolutions: 2K-8K

    Supported Development Platforms: Windows (Mac should work but NOT officially supported)

    Unreal Engine version: 5.3/5.4

    See Technical Limitations below for more information.

  • Minspec GPU for development: RTX 2080, 16-thread CPU, 32GB RAM

    Disclaimer: Performance was measured in a packaged build nearly identical to the Scots Pine Forest runtime demo using our custom configs. In-editor performance is expected to be 20-30% worse.

    We primarely optimized for Nanite, there is significant room to improve non-Nanite performance.

    See our Documentation for more information.

    NANITE/LUMEN/VSM - RTX 4070 - UE5.3.2

    1440p / 50% SP

    • Medium ~ 110FPS/8ms

    • High ~ 80FPS/11ms

    • Epic ~ 70FPS/13ms

    1080p / 50% SP

    • Medium ~ 140FPS/6.5ms

    The 2.x versions of our packs are meant for use with Nanite/Lumen/VSM, but also come with reworked LOD chains. Customers are eligible to receive access to a significantly more optimized version of our pack aimed at previous-gen and higher framerates on older hardware. Send a mail to business@realbiomes.com with your original purchase receipt attached to gain access.

    • This product is made to be used with Nanite/Lumen/VSM, but we include LOD chains that is better suited for older hardware.

    • Movie Render Queue requires a specific pipeline config with a workaround to reliably render large, complex scenes. See our documentation.

    • PathTracing requires a bit of tweaking to properly work. PathTracing combined with MRQ can be problematic on some hardware. See our documentation.

    • Our example maps are dense and complex, not every area has been polished.

    • Seasons - known issue with snow displacement (WPO) causing triangles to be visible culled at the UV seams when Nanite starts simplifying the geometry. Seemingly a bug so best practice is to limit snow accumulation amount.

    • Nanite Splines - this feature is still experimental and not always stable. If you notice weird, glitchy out of place geometry in our example maps you can disable Nanite Splines with r.SplineMesh.RenderNanite=0, restarting the editor may also solve the issue.

    • Nanite Landscapes - this feature does not currently work well enough for us to use it. You may enable it in smaller landscapes (Pine), but it causes issues with LGT grass maps (procedurals) and large landscapes (8k/Desert) crashes when attempting to convert. These are known issues only Epic can address.

    • LGT/Micro scatter buggy rotation - at the edges of cliffs (any area where the landscape drops straight down) you might notice floating/weirdly rotated assets being spawned. This is an old bug with the LGT system. The only solution is to limit the amount of scatter in these areas using “NoSpawn” or “NearSlope” layers.

Supported engine: Unreal Engine 5.3/5.4

Questions or need support? Join our Discord community!

CUSTOM LICENSING

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