Tropical Beach Islands
Inspired by the beautiful carribbean beaches of northern South America, we bring you this warm tropical environment containing high quality scans and surfaces captured near Santa Marta, Colombia.
To tie it all together we have leveraged the new PCG system to create a full Island Generator, allowing users to generate their own tropical paradise with only a few clicks.
Price:
€399.00
Before buying, inform yourself of our Technical Limitations
License:
Personal
(excl. VAT)
For entities with up to $100k in yearly revenue/funding
All our environments are made up of at least 6 “sub-biomes” which are paintable layers that have their own unique look and identities.
SUB-BIOMES
ENVIRONMENT EFFECTS
Instantly change the look of your world with the click of a button using our RealBiomes Manager!
Realistic Winter
Art-directable Autumn
Highly customizable
Volumetric snow displacement
Advanced Tri-Planar Snow material
Particle Effects
| CORE FEATURES
True Next-Gen Visual Fidelity
Nanite/Lumen/VSM
High-Res Nanite Meshes
Distance Meshes
3D Scanned Assets and Textures
Up to 8K Texture Resolution
Customizable Seasons
LODs and Billboards
Easy to Use
Intuitive Procedural Workflow
6+ Unique Sub-Biomes
Detailed Example Maps
Scalable Hierarchy Based Wind System
Global Material Overlays (wetness etc.)
AutoSlope Material
Blueprint Tools
See our Documentation for more information.
Disclaimer: All marketing material was taken using Nanite/Lumen/VSM and custom CVARs/scalability.
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Trees: 11
Trees Small/Saplings/Seeding: 17
Trees Broken/Rotten: 5
Bush: 21
Plants: 43
Stumps: 3
Rocks: 42
Ground Trunks: 9
Ground Scatter: 19
Cliffs: 3
Sand Erosion: 3
Roads/Paths: 1
Ground Bases: 11
Tileable Surfaces: 8
Assemblies: 17
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Lightmaps: No
Collision: Yes
LODs: No
Nanite Tri-count: 10.000-2.000.000
Texture Resolutions: 2K-8K
Supported Development Platforms: Windows (Mac may work but not officially supported)
Unreal Engine version: 5.5.4+
See Technical Limitations below for more information.
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Minspec GPU for development: RTX 2080, 16-thread CPU, 32GB RAM
Disclaimer: Performance was measured in a packaged build nearly identical to the Scots Pine Forest runtime demo using our custom configs. In-editor performance is expected to be 20-30% worse.
We primarely optimized for Nanite, there is significant room to improve non-Nanite performance.
See our Documentation for more information.
NANITE/LUMEN/VSM - RTX 4070 - UE5.3.2
1440p / 50% SP
Medium ~ 110FPS/8ms
High ~ 80FPS/11ms
Epic ~ 70FPS/13ms
1080p / 50% SP
Medium ~ 140FPS/6.5ms
The 2.x versions of our packs are meant for use with Nanite/Lumen/VSM, but also come with reworked LOD chains. Customers are eligible to receive access to a significantly more optimized version of our pack aimed at previous-gen and higher framerates on older hardware. Send a mail to business@realbiomes.com with your original purchase receipt attached to gain access.
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This product is made for Nanite. Assets do not contain LODs.
Movie Render Queue requires a specific pipeline config with a workaround to reliably render large, complex scenes. See our documentation.
PathTracing requires a bit of tweaking to properly work. PathTracing combined with MRQ can be problematic on some hardware. See our documentation.
LGT/Micro scatter buggy rotation - at the edges of cliffs (any area where the landscape drops straight down) you might notice floating/weirdly rotated assets being spawned. This is an old bug with the LGT system. The only solution is to limit the amount of scatter in these areas using “NoSpawn” or “NearSlope” layers.
Supported engine: Unreal Engine 5.5.4+
Questions or need support? Join our Discord community!

