Beach_Still_02_Sunset_4K1440p.webp
RealBiomes | Premium Forest/Desert Biomes & Landscapes

Tropical Beach Islands

Inspired by the beautiful carribbean beaches of northern South America, we bring you this warm tropical environment containing high quality scans and surfaces captured near Santa Marta, Colombia.

To tie it all together we have leveraged the new PCG system to create a fully procedural Island Generator, allowing users to create their own tropical paradise with only a few clicks.

Buy now

Price:     

€399.00               

Before buying, inform yourself of our Technical Limitations

License:               

      EULA     

Personal              

         (excl. VAT)           

          For entities with up to $100k in yearly revenue/funding          

All our environments are made up of at least 6 “sub-biomes” which are paintable layers that have their own unique look and identities.

SUB-BIOMES

Desert_Winter_Shot_01.jpg

ENVIRONMENT EFFECTS

Instantly change the look of your world with the click of a button using our RealBiomes Manager!

  • Realistic Winter

  • Art-directable Autumn

  • Highly customizable

  • Volumetric snow displacement

  • Advanced Tri-Planar Snow material

  • Particle Effects

|    CORE FEATURES

  • True Next-Gen Visual Fidelity

  • Nanite/Lumen/VSM

  • High-Res Nanite Meshes

  • Distance Meshes

  • 3D Scanned Assets and Textures

  • Up to 8K Texture Resolution

  • Customizable Seasons

  • Easy to Use

  • Intuitive Procedural Workflow

  • 6+ Unique Sub-Biomes

  • Detailed Example Maps

  • Scalable Hierarchy Based Wind System

  • Global Material Overlays (wetness etc.)

  • AutoSlope Material

  • Blueprint Tools

See our Documentation for more information.

Disclaimer: All marketing material was taken using Nanite/Lumen/VSM and custom CVARs/scalability.

    • Trees: 11

    • Trees Small/Saplings/Seeding: 17

    • Trees Broken/Rotten: 5

    • Bush: 21

    • Plants: 43

    • Stumps: 3

    • Rocks: 42

    • Ground Trunks: 9

    • Ground Scatter: 19

    • Cliffs: 3

    • Sand Erosion: 3

    • Roads/Paths: 1

    • Ground Bases: 11

    • Tileable Surfaces: 8

    • Assemblies: 17

  • Lightmaps: No

    Collision: Yes

    LODs: No

    Nanite Tri-count: 10.000-2.000.000

    Texture Resolutions: 2K-8K

    Supported Development Platforms: Windows (Mac may work but not officially supported)

    Unreal Engine version: 5.5.4+

    See Technical Limitations below for more information.

  • Minspec GPU for development: RTX 2080, 16-thread CPU, 32GB RAM

    Disclaimer: Performance was measured in a packaged build nearly identical to the Scots Pine Forest runtime demo using our custom configs. In-editor performance is expected to be 20-30% worse.

    See our Documentation for more information.

    NANITE/LUMEN/VSM - RTX 4070 - UE5.5.4

    1440p / 50% SP

    • Medium ~ 110FPS/8ms

    • High ~ 80FPS/11ms

    • Epic ~ 70FPS/13ms

    1080p / 50% SP

    • Medium ~ 140FPS/6.5ms

    • This product is made for Nanite. Assets do not contain LODs.

    • This product does not yet support Nanite Foliage (assemblies, voxelization, bone-animations). This new tech is still very early in development and needs more time to be production ready. We may do a free update when it’s ready, depending how easy it is to convert to the new systems.

    • Movie Render Queue requires a specific pipeline config with a workaround to reliably render large, complex scenes. See our documentation.

    • PathTracing requires a bit of tweaking to properly work. PathTracing combined with MRQ can be problematic on some hardware. See our documentation.

    • LGT/Micro scatter buggy rotation - at the edges of cliffs (any area where the landscape drops straight down) you might notice floating/weirdly rotated assets being spawned. This is an old bug with the LGT system. The only solution is to limit the amount of scatter in these areas using “NoSpawn” or “NearSlope” layers.

Supported engine: Unreal Engine 5.5.4+

Questions or need support? Join our Discord community!

ENTERPRISE LICENSING

Want to use our products in your production?